Designing for Three Modes Of Interaction
Hybrid Course Design and Deliver > Designing for Three Modes Of Interaction
Student-instructor interaction
Interaction can be one-to-one or one-to-many — private between the instructor and one student or more public with the entire class.
- Live Chat – offer scheduled synchronous online “office hours” via Zoom or Microsoft Teams.
- Survey – periodically ask for feedback and then act upon it. You could ask how well the online interaction is going …
- Email – establish consistent response times for answering student emails.
- Feedback – provide comments on student work as appropriate. If you’re comfortable, try providing audio feedback or use screencasting software.
Student-student interaction
As more students are vaccinated and feel comfortable with face-to-face interaction, many may start to get together in person. However, web conferencing and video chats have become a prominent way for students to meet and work together. They can self-organize group assignment meetings using their access to Zoom, MS Teams, or other tools that they use. As a professor, you can also design the the following kinds of online activities for student to student interaction.
- Discussion – asynchronous conversation that adds value for students. Remember that requiring trivial work for the sake of interaction may backfire on you.
- Peer review – have students follow a clear rubric to provide each other with constructive criticism outside of class – and make it count.
- Collaborative work – simultaneously edit a shared Word document while conversing via Zoom or MS Teams, for example. Explain in advance how this will be assessed.
- Study groups – suggest that students organize these online ahead of an exam.
- Polling – you could use a polling tool, such as Mentimeter, to ask students a provocative question as an asynchronous activity. As they respond, the student responses will refresh. During the next in-person class, the results can be shared and discussed.
Student-content interaction
Learning can be active and interactive even when only one human is involved.
- Content Review and Learning Reinforcement – you can create self-marking interactive activities using H5p in which grades get posted to your course gradebook.
- High-level thinking – assign a task that requires students to apply concepts or choose among strategies. Rote learning has a role, but deep learning is the goal.
- Reflection – ask students to reflect on their learning, relate it to previous knowledge, generate questions about it, or predict what will come next.
- Concept mapping – as a unit begins, have students create a visual that represents how they understand the main concept. Do the same at the end and then to compare the two, or compare with an expert’s map.
- Electronic portfolio – students can develop an online collection of their work as they progress through the course.
Adapted from article “Student Interaction In Blended Courses” by Chris Clark, University of Notre Dame.