Client | Kevin Chief, Bertha Chief, Michel Lacroix |
Professor(s) | John Kozodoj, |
Program | Interactive Media Design |
Students | Jesse Morgenroth-Rebin (Team Lead) Christen Shubaly (Team Second) Fengyang Li Dylan Hearne Kaitlin Golab |
Project Description:
The Powwow E-Learning Project was first conceptualized by Kevin and Bertha Chief, who asked Michel Lacroix to become the creative director for the project. The purpose of the Powwow Project is to provide youth a fun and interactive platform to learn the basics of the Algonquin language. The Color Game is the fourth game to be added to the project.
The Powwow Project E-Learning Color game aims to teach children the Algonquin words for basic colors using an interactive medium. Players drag and drop colors to fill sections of Algonquin artwork and are tasked with completely filling all 3 pieces of art to complete the game. The Algonquin words are learned through a combination of visual and audio feedback given to the player upon selecting a color. They are shown the Algonquin word for the corresponding color, along with its English translation. This is accompanied by an audio byte of the spoken Algonquin word.
The team was tasked with the creation of gameplay and UI assets, which would then be implemented into a code base. After implementing the design assets, we then coded the gameplay and various menu functionalities.
One of the biggest challenges the team faced in the creation of this game was designing for an existing project. The designers needed to give the game a unique look and feel, while still adhering to a stylistic baseline established in previous games. Similarly, the programmers were tasked with learning about and working with a pre-existing code base to ensure consistent functionality of game menu items.
Short Description:
The E-Learning Color Game is the fourth game in the ongoing Powwow Project. Players learn the words for basic Algonquin colors by coloring in Algonquin artwork.