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Engaging Youth: Bringing Wheelchair Basketball to Elementary Schools

Engaging Youth: Bringing Wheelchair Basketball to Elementary Schools

Client Wheelchair Basketball Canada (WBC)
Professor(s) Jed Looker,
Program Interdisciplinary Studies in Human-Centred Design
Students Alexei Tipenko
Alice Jin
Priyamvada Singh
Yene Paz

Project Description:

This project has documented our group’s findings from a research study we conducted with Wheelchair Basketball Canada (WBC) in a case study report. The report provides a background explaining wheelchair basketball’s past, the evolution of the sport, marketing/advertising, and the target audience for Wheelchair Basketball Canada.

Our team conducted four focus group interviews. The focus groups were needed to understand the initial issues, define the problem, gather insights, and provide recommendations. The four focus groups were: WBC executives, wheelchair basketball athletes, subject matter experts (SME), and youth (18 to 30 years old).

Our case study report describes how data was collected, curated, and analyzed while providing an overview of who the research participants were and how they were recruited. Our research findings section of the report includes nine distinct themes that have been observed from all the panel discussions:

Theme 1: Positive experience with wheelchair basketball and sports
Theme 2: Sense of community
Theme 3: Engaging youth
Theme 4: Hard to find funding for Wheelchair Basketball Canada
Theme 5: Sponsors
Theme 6: Exposure and Education
Theme 7: Participant perspectives on the cost of the wheelchair
Theme 8: Inclusivity in Wheelchair Basketball
Theme 9: Wheelchair is hard to use

After discussing the findings and coming up with some insights, the report outlines a strategy for improving WBC’s awareness, outreach, and general participation. Our intervention plan involves hosting a WBC game at elementary schools with complimentary activities for kids, like meeting athletes and trying out wheelchairs. It would include two stages: planning and execution. Planning involves approaching schools and planning out the logistics of transporting the athletes and wheelchairs to the school. The execution phase involves running the event with a local grassroots-level team and a speaker who is responsible for moderating the event and teaching the kids about the sport. The team can speak about their experiences as both able-bodied and disabled athletes. Finally, this event can end with the kids trying wheelchair basketball and getting a souvenir ticket for a professional wheelchair basketball game in their area. This event can help spread the message about how wheelchair basketball is an inclusive sport that can be played by anyone.

We believe that providing a direct engagement for students to try wheelchair basketball in school at a young age can help spread awareness about the sport, decrease the stigma around playing parasports, and in turn, incentivize more people to get directly involved with the sport.

Short Description:

Our project outlines a strategy for improving Wheelchair Basketball Canada’s awareness, outreach, and participation. This involves hosting a WBC game at elementary schools with activities for kids, meeting athletes, and trying out the sport.

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Video Presentation

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Background. Project insights.
Problem statement. Project results.
Event ticket mockups.  

 

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2WDK Web Application

2WDK Web Application

Client Morgan Strickland
Professor(s) Jason Mombourquette,
Program Computer Engineering Technology
Students Fahimeh Karimi
Tatiana Kolechkina
David Alberto Salazar Bonilla
Nick Wright

Project Description:

The developed application combines the most useful and user-friendly features to create and customize a website with different features, included the selection of the website theme, content and media in the pages.

The web application is able to store the data into a database where the user information is encrypted.

Features of the website include manage the musician’s professional portfolio which includes images, music and video files in reliable and easy-to-access fashion. In addition, the app’s customers are provided with the scheduling system to book or track and make changes to scheduled performances. For instance, clients can book the performer for their personal event and get the confirmation in case the musician is available.

Short Description:

Web application to create and customize the client’s website to support entertainment industry events.

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2WDK Web Application 2WDK Web Application
2WDK Web Application 2WDK Web Application
2WDK Web Application 2WDK Web Application

 

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Web Application

Web Application

Client Mrs.Findly
Professor(s) Reginald Dyer,
Program Computer programming
Students Manthan Chaklashiya,
Shiyashagthy Dharsan,
Xuejiao Jiang,
Pedro Mar Rebello,
Hsing-I Wang,
Maycon Johny Morais

Project Description:

The project fully functions with the abilities of purchasing, payments, navigating different items, etc.
User can buy their desire products and give feedbacks too.

Short Description:

We were assigned to a task where we had to build an E-commerce website. A platform for skin and makeup products.

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Web Application Web Application
Web Application Web Application
Web Application  

 

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Scrum Spies

Scrum Spies

Client Sweatcrew
Professor(s) Melissa Sienkiewicz, Ayaz Lakdawala
Program Software Development
Students Forum Gorawala
Karanjeet Kaur
Zheyuan Li
Linh Hoang
Yuan Zhou
Samit Majumder

Project Description:

The project has been authorized by Sweatcrew. Sweatcrew is a software startup company based in Ottawa that benefits registered employees on organizing wellness plans and manage fitness account balance in form of sweatcrew’s credits. The goal of the project is to integrate a platform to extract all the up to date information from HRIS platform to be used by sweatcrew to update their database. In order to fulfill the client’s requirements, the team had been in touch with the client and had proper communication with them. Everyone in the team contributed for this project and we were able to complete our tasks within designated time.
The team had worked together keeping in mind the same aim to improve Sweatcrew’s work efficiency, reduce administration time and cost, eliminate risks and errors related to manual data entry. In addition, this team project helped us gain workplace experience and taught us about teamwork.

Short Description:

Project for API Integration to develop a platform to enhance corporate fitness programs into BambooHr platform.

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Scrum Spies Scrum Spies
Scrum Spies Scrum Spies
Scrum Spies Scrum Spies

 

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Tutor Radar

Tutor Radar

Client Esmaeil Mahdavi
Professor(s) Melissa Sienkiewicz, Ayaz Lakdawala
Program Computer Programmer
Students Alec Kennedy
Wajahat Ali
Adityaraghun Bhadauria
Polina Sherriuble
Rongzhong Ye
Shengqiang Huang

Project Description:

Disclaimer: The logo used in poster was not made by me (Alec Kennedy), it was provided to us by the client to be used in/for the app for branding purposes.

This project is similar to something like uber, except for tutoring. You can use it to find tutors/students and agree about a place to meet to which you can then engage in your tutoring session. You are able to messages tutors/students, as well as rate them and give/receive payment within the application.

Short Description:

A tutoring app that pairs users together, and allows them to use the in app radar to find a location to meet and engage in a tutoring session. Also allows to message, rate, and pay others.

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GMS

Gurdwara Mangement System

Client Satinder Sahota
Professor(s) Angela Giddings, Melissa Sienkiewicz
Program Computer Programmer
Students Amal Joseph Sebastian
Chinnu Thampi
Roni Mathew
Blesson Daniel Reji

Project Description:

The client Satinder Sahota approached us to create a Bi-lingual mobile first website which should be displayed in both English and Punjabi Language. The client also requested certain functionalities like newsletters, memberships, donations, events etc. which have been implemented in the product. The team consisted of 6 members and each member had their respective roles in the development of the project. The main users of this product are the members/volunteers and the BOD. As a solution to this project we started developing the website and the software used for the development of the website is WordPress and to further implement the functionalities asked by the client we have used certain plugins like Event Manager, newsletter, Elementor etc. This is a standalone system so there are no adjacent systems or dependencies. By taking this project we all have gained new knowledge of WordPress and web development and are confident in working on projects from now on. The website was developed locally and then later migrated to a hosting server. The hosting service we used was Rebel which operates within Canada. All rules and regulations have been followed during the making of this project. Since the client has asked for a responsive website the website is tested to run flawlessly in Mobile view and Tablet view. Overall this was a great experience to know hands on what a work environment feels like.

Short Description:

The product as described is a mobile first bi-lingual website made for our client as a way to interact and communicate effectively to the community and the board.

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Gurdwara Mangement System

 

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COVID-19 and Systematic Responses to Homelessness

COVID-19 and Systematic Responses to Homelessness

Client The Alliance to End Homelessness Ottawa
Professor(s) Benjamin Roebuck, Diana McGlinchey
Program Victimology
Students Project Partners: Jackie Kennelly (Carleton University), Katie Burkholder-Harris (AETH Ottawa), Cora MacDonald (AETH Ottawa), Torri Weapenicappo (Wabano Centre for Aboriginal Health), Sue-Ann MacDonald (University of Montreal), Erin Dej (Wilfred Laurier University), & Carmen Hust (Algonquin College)

Research Assistants: Jordan Wark (Algonquin College), Krista Luzzi (Algonquin College), Dennim Groke (Algonquin College), & Sydney Chapados (Carleton University)

Project Description:

In January 2020, the City of Ottawa declared a housing and homelessness emergency. Immediately following the announcement COVID-19 reached the pandemic level, leaving the already vulnerable homeless and precariously housed populations to experiencing greater challenges.

Through our partnership with the Alliance to End Homelessness, the Victimology Research Centre’s new project is studying the impacts of the COVID-19 pandemic on homeless populations in Ottawa through a service provider lens. The COVID-19 and Systematic Responses to Homelessness project is examining how the global pandemic has affected system responses to homelessness, the potential gaps and barriers that are being experienced by homeless people, and what innovations in service provision are being developed to adapt to the pandemic.

The project is comprised of two phases. In phase 1, qualitative interviews are completed for data collection purposes. The focus of phase 1 is system mapping and preliminary data collection which will be done through online and telephone interviews with service providers.
In phase 2, the project will move forward with ethics approval for additional data collection through surveys, focus groups, and interviews with service providers and people with lived experience.

From this project, two products will be made. The first is a COVID-19 Housing & Homelessness Sector Map which will outline the challenges and opportunities experienced by homeless people in Ottawa during the pandemic. The second is a report to the City of Ottawa, measuring the response of COVID-19 in the homeless sector.

Short Description:

This project is examining the impacts of COVID-19 on Ottawa’s homeless population and the benefits of a coordinated access system, with a focus on added vulnerabilities, service provider innovations, and systematic gaps in need of future action.

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COVID-19 and Systematic Responses to Homelessness COVID-19 and Systematic Responses to Homelessness
COVID-19 and Systematic Responses to Homelessness COVID-19 and Systematic Responses to Homelessness
COVID-19 and Systematic Responses to Homelessness

 

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Drivemada

Drivemada

Client Suki Lee
Professor(s) Jason Mombourquette,
Program Computing Science
Students Aditya Dabhi
Eltire Hared
Weilin Wang
JiHong Shao

Project Description:

Drivemada allows users on the Caremada application to request a ride from a service provider to assist them with their needs. Clients on the Caremada application can choose which type of vehicle size best suits their needs.The service provider will get a ride request on the Drivemada stand-alone application to accept the request. Once the request is picked up from the driver, the Caremada application will show the driver heading towards there designated pick-up location with the estimated time displayed on the screen, similar to Uber. Drivers’ can view their past ride and see their payments.

Short Description:

Drivemada is an Uber like mobile application and a feature on the Caremada mobile application. It is intended to be used for picking up prescriptions, shopping for groceries , and providing service.

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Phosphorus

Phosphorus

Client Algonquin College
Professor(s) Hooman Abdi, Melissa Sienkiewicz
Program Computer Programmer
Students Nitin Nitin, Dan Squirrell, Beatrice King, Chunyuan Luo, Xueying Yuan

Project Description:

The goal of this project is to deliver a program that facilitates classroom booking in alignment with teachers’ schedules, where program administrators can manage class and professors’ information and obtain reports based on varying specifications.

Short Description:

Web Interface for booking classrooms by checking professors schedules.

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Phosphorus Phosphorus
Phosphorus Phosphorus
Phosphorus  

 

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FUN SENSORY PLAY

FUN SENSORY PLAY

Client Chantale Lavergne
Professor(s) Melissa Sienkiewicz, Islam Gomaa
Program Computer programming
Students Abhinand Muraleedharan
Aleena Sumam Fernandez Sunil kumar
Ansalna Jamal
Neethu James
Praveena Prabhakaran
Veena Anilkumar

Project Description:

Our project group DYNAMIX is a team of 6 members. Our goal is to develop a website that allows users to search the repository for different sensory activities by category and/or materials. Chantal Lavergne, our client wants to develop a platform for parents and educators to search and find different kid’s activities. . We are developing a website in WordPress which will fulfill the client’s requirements. This website can benefit the users to find different activities from different websites in a single interface.
Sensory play provides us with links of various activities which helps children to stimulate their senses. These activities help children to develop and improve their social skills such as coordination etc. and helps in stimulating their brain. These exercises make children more focused , improve social interaction and concentration, enhance their confidence and self-awareness. Moreover, these activities help children to reduce stress and anxiety, and improve self-esteem.
The final website will contain advanced search options where parents can find hundreds of activities. This website will act like a library of kid’s activities where parents and educators can find multiple activities from single user interface.
The links of articles will be fetched from third party website and stored in the database using web scrapping and web crawling technology. Web crawling and web scrapping technology will keep the website up to date.
Each article should be approved by administrator. Once the article is approved the user will be able to see the activity in their search results. The multi- select search options will enable users to filter their search results by selecting the ingredients and categories. The main benefit of the website is they can see multiple activities of one category from multiple websites in a single user interface. Once they click the link of the activity it will redirect to the third-party website. The users have the option to save their favorite activities. Users can login to the website and save the articles. If they are facing any issues regarding login, they have the option to contact the administrator. Once the administrator receives the message from the user, they will be able to investigate the issue. There is another page named “work with us” which is mainly for other vendors who want to collaborate with the client. They can connect with the client using this page.
This project will help parents and educators to find kids activities easily. Advanced search options will help them to find the appropriate activities according to the availability of the ingredients. Users can use this website as a library for kid’s activities. It will help the parents to get their kids involved in fun as well as educational activities. Users can find different activities from different blogs by using one User interface.

Short Description:

‘FUN SENSORY PLAY’ is a search engine for children’s activities which will help parents or teachers to locate them centered on the items present at home. These engage children to simulate their brains, Improve social skills such as communication.

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FUN SENSORY PLAY FUN SENSORY PLAY
FUN SENSORY PLAY FUN SENSORY PLAY

 

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