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Oven Transfer Lift

Oven Transfer Lift

Client Tetra Society of North America
Professor(s) Bijan Borzou,
Program Mechanical Engineering Technology
Students Hunter Hill
Brendan Daly
Christopher Richmond
Alex Vanderhoek
Kevin Krkljus

Project Description:

An oven-lift transfer mechanism is designed and built for Tetra Society, to automate the process of inserting and removing items from an oven. The mechanism’s design will be based on functionality, safety, and ease-of-use for individuals with disabilities. The device will be able to safely lift 22.5 kg (50 lbs.) from the oven on a tray, then transfer the tray carrying the roasting pan or pot to the top of the oven and vice versa. The device will be easily stored and will not interfere with the layout of the kitchen. It will also be adjustable to fit any oven. The goal of this oven transfer lift is to safely conduct this operation numerous times without failure.

In order for this project to be a success the following criteria must be met:
· The machine must be capable of safely lifting upwards of 22.5 kg 50 lbs.
· The machine must have a factor of safety of 2. The machine must be reliable, therefore, able to operate multiple times for multiple years before failing.
· The machine must be operable with a foot-controlled control pad or a mounted control pad.
· The oven-transfer lift must be storable under the oven, or folded in front of the oven to minimize the space used by the device when not in use.
· The machine will not need to be anchored to any surfaces in the kitchen.
· The machine’s control pad will control forward and backward motion as well as up and down motion.
· The machine will be easily adjusted or modified to be configured for a selection of different types of ovens.
· The machine must be built within a budget of $1,400.00, funded by Tetra Society.

Throughout the design process of this project, we have encountered many obstacles, such as, budget issues, inaccessibility to a machine shop and issues with the design. However, good communication with the client has allowed us to overcome the problem encountered with the budget, and with careful planning and organization this allowed us to create a manufacturing schedule to machine and assemble the mechanism. When coming across obstacles with the design portion, new designs and solutions were created and based on the testing and analysis of each design, the best one is chosen and tweaked for optimization.

Short Description:

The oven transfer lift is a device that is designed and built to aid those with physical limitations to safely and effectively use the oven with ease.

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Oven Transfer Lift Oven Transfer Lift
Oven Transfer Lift Oven Transfer Lift

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Scrap-App is a Progressive Web Application that allows users to play and learn about digital versions of handmade instruments created from scraps.

Scrap-App is a Progressive Web Application that allows users to play and learn about digital versions of handmade instruments created from scraps.

Client Scrap Arts Music
Professor(s) Adesh Nilesh , Su Cheng Lee
Program Mobile Application Design and Development
Students Camilo Camacho <cama0047@algonquinlive.com >
Mariana Garnica <garn0080@algonquinlive.com >
Katelyn Patrick <patr0142@algonquinlive.com >
Michael Tan <tan00060@algonquinlive.com >
Smit Beladiya <smit1888@algonquinlive.com >
Nipun Goyal <goya0016@algonquinlive.com >

Project Description:

Scrap-App is a Progressive Web Application designed and developed by the KODE team for Scrap Arts Music (S.A.M) to display and showcase a variety of instruments made from recycled material by Gregory Kozak.

KODE consists of 6 team members from the Mobile Application Design and Development program. We designed this interactive music app to allow users to play music with digital images of instruments made from scraps. In Scrap-App, you can learn more about the creators of Scrap Arts Music and their instruments; view upcoming productions of Children Of Metropolis (S.A.M latest production); and share information across social media.

You can view their library of instruments to learn about the chosen instrument’s unique biography. For example, how they were made, the materials that were used in their creation, and the little known facts about the instruments.

You can also listen to music samples; view a gallery of photos; and favourite the instruments to save to your profile for future viewing.

Scrap-App has a unique feature where users can tap on designated hotspots of the chosen instrument to simulate playing the instrument on their phone.

Short Description:

Scrap-App is an interactive music app that allows users to play with the digital versions of handmade instruments created from scraps. Our team designed and developed the app to help users learn about the unique creation of these special instruments.

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Scrap-App is a Progressive Web Application that allows users to play and learn about digital versions of handmade instruments created from scraps. Scrap-App
Scrap-App is a Progressive Web Application that allows users to play and learn about digital versions of handmade instruments created from scraps. Scrap-App is a Progressive Web Application that allows users to play and learn about digital versions of handmade instruments created from scraps.
Scrap-App is a Progressive Web Application that allows users to play and learn about digital versions of handmade instruments created from scraps.

Funded By

Ottawa Grassroots App

Ottawa Grassroots app

Client Ottawa Grassroots Festival
Professor(s) Su Cheng Lee, Adesh Nilesh Shah
Program Mobile Application Design & Development
Students Project Lead – Alex Carmichael
Design Lead – Tyler Bristow
Development Lead – Kiet Vuong
Full-Stack Developer – Hisham Almoli
Front-End Developer – Kendy Dor
UX Designer – Helen Le

Project Description:

Our project deliverable was to create a mobile application for the Ottawa Grassroots Festival. The goal was to create an interactive and engaging app to expand their reach and engagement. It was important that the application focused on accessibility and had a simplistic design to be usable to a wide range of user types including festival-goers, volunteers, and festival organizers. With accessibility in mind, we also created an intuitive admin dashboard to facilitate content management for the app.

KHAT Development, a team, composed of Alex Carmicheal (Team Lead), Tyler Bristow (Team Second/Design Lead), Kiet Vuong (Dev Lead), Hisham Almoli (Full-Stack Developer), Kendy Dor (Front-End Developer), and Helen Le (UX/UI Designer), was formed for the sole purpose of accomplishing the client’s project brief. Having a team with a wide range of skill sets, it was challenging to assign particular tasks to team members. However, throughout the project, we learned how to communicate remotely and contribute in our own ways. To manage the project’s scope, we used different online management tools to help alleviate stress, increase productivity and meet deadlines.
We learned a lot throughout this project. We learned how to interact with the client to get the information we needed to deliver the product that met all their needs. We implemented skills that we learned in our previous courses to design and develop the mobile application. We conducted research and usability testing to ensure overall accessibility for event-goers, volunteers, and administrative staff.

With Ottawa Grassroots Festival being the first actual client for many of us, we needed to follow what we were taught to ensure a seamless development process. To start, we completed extensive technology research that helped us understand the tools and features required to complete our project. With this research, we were able to pinpoint the best services (Firebase) and technologies (React-Native and ReactJS) for our client within the project’s scope.

Our team used a development version control tool to allow team members to add features and perform peer programming simultaneously. Being new to document databases, the team learned how to design and create extensive schemas to hold the application’s content. Having proper documentation and research, the development team efficiently conducted software testing and corrected any bugs that arose.

With the project complete, we can say that this was the biggest project we’ve all had the opportunity to work on. Although we faced many challenges along the way, it was an experience that deepened our knowledge regarding mobile application projects. We’re grateful to have worked with a fantastic client that was always understanding, supportive, patient, and flexible with our team. In turn, this project helped us improve the transition to our professional careers once we graduate. To our client, professors, and Algonquin College we would like to thank you for this incredible opportunity.

Short Description:

With the Ottawa Grassroots Festival (OGF) mobile app for iOS and Android, discover events featuring local artists and workshops hosted by the OGF.

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Ottawa Grassroots app Ottawa Grassroots app
Ottawa Grassroots app Ottawa Grassroots app
Ottawa Grassroots app Ottawa Grassroots app

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Bulk Customer Communication Service

Bulk Customer Communication Service

Client Kirk Orthodontics
Professor(s) Howard Rosenblum, Laura McHugh
Program Computer Engineering Technology – Computing Science
Students Marcus Martinet
Kartavya Goswami
Abdul Majid

Project Description:

For this project, the team was tasked with creating a system that would help increase the number of Google reviews of a small orthodontic clinic. The solution implemented was to design a web application which allowed the client to send text messages to patients following a visit asking them to rate their experience. To minimize the number of potential negative reviews patients are first screened so that only high ratings are directed to the Google page and low ratings are asked to provide feedback.

ClickSend was the service provided used to enable SMS functionality within the application. Interactions with ClickSend’s API allows custom message formatting within the application and the ability to calculate estimated cost and display account information. The Google login API was also used to allows easy access to customer feedback which was sent to the Gmail account created. The application also features a login page to ensure admin access only.

Short Description:

BCCS (Bulk Customer Communication Service) is a web-based application for businesses which allows direct customer communication on a large scale. The application provides bulk SMS capability with auto reply and data collection features.

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Bulk Customer Communication Service Bulk Customer Communication Service
Bulk Customer Communication Service Bulk Customer Communication Service

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ezTrade

ezTrade mobile app project.

Client  
Professor(s) Laura McHugh, Howard Rosenblum
Program Computer Science
Students Zhuan Sun – Team Lead
Andy Yang
Wenhao Li
Yijun Li

Project Description:

The project is an app for used items exchange and trade that is developed base on the foundation of the local trading model, market needs and software performance for the objective of rapid and effortless trades in the Canadian region. Some 70% of consumers say they are now open to buying used items, and 64 million bought used products last year, Marino claims in the 2020 Resale Report, created with help from third-party research and analytics firm GlobalData. Resale grew 25 times faster than new retail in 2019, a trend not ignored by traditional retailers who are linking up with resellers [1]. Therefore, the project will have a chance to occupy the market share in used item trade and exchange app.

Short Description:

This mobile application aims to provide fast used items trading service.

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ezTrade application map screen.

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Indigenous Bridge

Indigenous Bridge

Client Lori Anne Stanger
Professor(s) Adesh Shah, Sucheng Lee
Program Mobile application design and development
Students Dana Iranpanah
Manuel Duong
Minal Patel
Sai Abhishek Baazaru
Anoj Antu

Project Description:

We are team HyperDev, and we were tasked to design and develop the Indigenous-Bridge iOS mobile platform to allow users to share ideas and get information about the North Bay community. This application will be used by the North Bay Indigenous Friendship Center (NBIFC), a non-profit organization, to provide various services and opportunities to indigenous people.
This application contains features like discussion forums, local events, community news, and job opportunities. In addition, this app offers help to find housing and organization details in the North Bay area. It serves as a digital network between the new residence and the community. It is a social app to connect indigenous youth coming to North Bay from other communities. Along with the app, we also created an admin dashboard to allow Admin users to manage the application’s data.

Our team conducted user research to understand indigenous people’s needs moving to North Bay in this project. We had excellent communication with the client, who presented clear business objectives and showed us lots of support although being non-technical. During technology research and developing the mobile application, we learned more about Amazon Web Services (AWS) and implemented the solution to handle and store the data. As a team, we appreciated the opportunity to work effectively together and gained professional experience by creating a practical mobile solution from scratch for an actual client.

Short Description:

Indigenous-Bridge is an iOS app designed and developed for indigenous people who move or live in North Bay to seek various services and connections.

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Community Paramedics Continuing Medical Education App

Community Paramedics Continuing Medical Education App

Client Premergency
Professor(s) SuCheng Lee, Adesh Shah
Program Mobile Application Design and Development
Students Jongsu An
Sihui Cao
Dustin Mayer
Jinsha Nie
Joe VanRompaey
Neal Yan

Project Description:

The Community Paramedic Continuing Medical Education or CPCME app was developed to help community paramedics assess patient health. The mobile app aims to replace the existing paper documentation that community paramedics use, allow them to store the results of their assessments in a centralized database, and allow them to recall previous assessments from that database when attending a patient. Additionally we have developed a web portal to allow for the development of new documentation modules and editing of existing modules. This web portal will also allow for reports of a patient’s assessment to be generated as an Excel sheet that can be shared with other medical services, as well as manage the users of the app.

Short Description:

A mobile app for helping community paramedics document patient healthcare into a centralized database and a web portal to produce the documentation modules and reports.

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Community Paramedics Continuing Medical Education App Community Paramedics Continuing Medical Education App
Community Paramedics Continuing Medical Education App Community Paramedics Continuing Medical Education App
Community Paramedics Continuing Medical Education App Community Paramedics Continuing Medical Education App

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Bringing a Database to Code – Improving Nylene’s Database

Client Nylene (Kim Young)
Professor(s) Todd Kelley,
Program Computer Engineering Technology – Computing Science
Students Phillip Clarke
Emmett Janssens
Daniel Rooke
Danial Tauhidi
Somron Touch
Joshua Whiting
Brent Zhang

Project Description:

Our client Nylene Canada, based in Arnprior, manufactures polymer based products for a variety of applications and markets. The company’s current database is poorly designed and doesn’t conform to database normalization and data integrity principles. Our client has been facing many issues managing product information as their product base grows .

Our project involves redesigning the entire database for the client in MySQL and migrating the existing data to a new schema. There is also a web application in place that allows the client to perform CRUD operations on their database. We are updating the application with additional features giving more control to the client admin users to manage the DB, as well as syncing up the application with the new database design.

The project also involves redesigning and updating the product display page, for Nylene’s customers, to improve search and filtering options if they wish to narrow down the product list based on specific requirements. Another feature being added is a name builder that allows admin users to build a Nylene product name based on the associated brand components. This feature will assist users creating unique names built under a consistent naming schema.

There is a mix of backend and frontend development in this project, however, the major development happens on the database redesign and data migration part making our project database heavy.

Short Description:

Rebuild Nylene’s database to modern database design standards and add functionality to the Nylene website giving users a consistent experience.

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People First – Outbound Mobility Program for Indigenous Students

Client Sydney Riddiford
Professor(s) Jed Looker, Paul Thibaudeau
Program Human Based Design
Students Yene Paz
Jared Hudson
Lanre Jerry-Ijishakin

Project Description:

We interviewed fourteen subject matter experts to gain insight into the challenges indigenous students might be faced with when considering studying abroad. From professors, to public servants, to service workers and community representatives, we began to understand that the financial costs of international studies were just the tip of the iceberg.
Looking to studies conducted across Canada. Brazil, New Zealand and Australia and for signs of similar successful outbound mobility programs, we realized that although one size certainly does not fit all, there were some guiding principles for our program to adopt. The first being that for some indigenous students accessing post-secondary education in general might already feel foreign, and that a holistic approach to their support and education would need to be adopted to create a to even begin international studies. This might look like preparatory programs between high school and post-secondary for some, or a more robust Indigenous support Centre and presence on campus for others. The second was the importance of community and a sense of belonging to students. International exchanges in Peru realized it was beneficial for students to travel in pairs and have shared accommodations to stave off the feelings loneliness or isolation that can sometimes come with leaving home. Another common thought we came across to have these programs be offered on a short-term basis, so as not to prevent students from obtaining employment part-time or between terms and so they wouldn’t be far from home for too long.
A generalization of what might make international studies appeal to Indigenous students is impossible but using the guiding principles we’ve laid out with the help of our experts, and working continuously with students, we believe an exciting and successful outbound mobility program can exist in the near future.

Short Description:

Partnering with Colleges and Institutes Canada, Four Algonquin College students set out to design an outbound mobility program for Indigenous students. Interviewing multi-disciplinary subject matter experts, we wanted to know what systematic issues,

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Powwow Project E-Learning Color Game

Powwow Project E-Learning Color Game

Client Kevin Chief, Bertha Chief, Michel Lacroix
Professor(s) John Kozodoj,
Program Interactive Media Design
Students Jesse Morgenroth-Rebin (Team Lead)
Christen Shubaly (Team Second)
Fengyang Li
Dylan Hearne
Kaitlin Golab

Project Description:

The Powwow E-Learning Project was first conceptualized by Kevin and Bertha Chief, who asked Michel Lacroix to become the creative director for the project. The purpose of the Powwow Project is to provide youth a fun and interactive platform to learn the basics of the Algonquin language. The Color Game is the fourth game to be added to the project.

The Powwow Project E-Learning Color game aims to teach children the Algonquin words for basic colors using an interactive medium. Players drag and drop colors to fill sections of Algonquin artwork and are tasked with completely filling all 3 pieces of art to complete the game. The Algonquin words are learned through a combination of visual and audio feedback given to the player upon selecting a color. They are shown the Algonquin word for the corresponding color, along with its English translation. This is accompanied by an audio byte of the spoken Algonquin word.

The team was tasked with the creation of gameplay and UI assets, which would then be implemented into a code base. After implementing the design assets, we then coded the gameplay and various menu functionalities.

One of the biggest challenges the team faced in the creation of this game was designing for an existing project. The designers needed to give the game a unique look and feel, while still adhering to a stylistic baseline established in previous games. Similarly, the programmers were tasked with learning about and working with a pre-existing code base to ensure consistent functionality of game menu items.

Short Description:

The E-Learning Color Game is the fourth game in the ongoing Powwow Project. Players learn the words for basic Algonquin colors by coloring in Algonquin artwork.

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Powwow Project E-Learning Color Game Powwow Project E-Learning Color Game
Powwow Project E-Learning Color Game Powwow Project E-Learning Color Game

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