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Fill the Shelves with Algonquin Food Cupboard and Project Management Program

“Fill the Shelves” Project Poster made by Team Service for Strength

Client Julia McCann – Food Cupboard Coordinator
Professor(s) David Solomon,
Program Project Management Graduate Certificate Program
Students Jaehee Kong
Stacy Nguyen
Ahmed Alamodi
Ramesh Krishnan
Sukhpreet Kaur

Project Description:

More than the name of the project, “Fill the Shelves” was not only established for Algonquin College Food Cupboard, but also a remarkable learning experience for Project Management students.

The project’s goal is to aid the Algonquin Food Cupboard Program in the form of donated and purchased items, with quality and quantity approved. Each team that participated has to raise donations, with a starter fund of $40 from the School of Business, and the target is $1000 worth of goods. This amount ensures the Algonquin Food Cupboard Program with sufficient resources to help students with food insecurity. The donations can be money, canned food, proteins, dry goods, and toiletries. All items will be delivered to the food cupboard on the 27th.

The overall project was divided into two stages: raising money and buying goods. Our team has planned various activities in the first phase, namely crowdfunding in Parliament hills, fundraising from gofundme.com, donation events in Tim Hortons, door-to-door fundraising, and asking for support from personal connections. For each event, we prepared designed pamphlets to raise interest among donors.

Throughout the fundraising process, we have faced so many challenges. For instance, it was inevitable that a lot of people we asked in person at events showed no interest, no sympathy, and just wanted to avoid us as much as possible. However, we took that as a motivation to change our approach, learn to communicate, find compassion and raise awareness about the meaning of the project. Gaining this experience has helped us to fulfill our project’s requirements as well as make unforgettable memories within our team.

Reaching the end of the project, our team has successfully collected $737.1 of monetary. We then organized team members to use discounts at Walmart and Costco to buy the best quality products for more than $2000 valued items for the organization. Also, we stored them safely and in good condition and delivered to Algonquin Food Cupboard on the final day of the project.

Short Description:

Project Management students organize events to raise money and buy goods to donate to Food Cupboard to help students facing financial difficulties. We raised $737.1 of monetary and canned foods, and we procured more than $2000 valued items.

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Pamphlet designed by “Service for Strength” team member. (Front page) Pamphlet designed by “Service for Strength” team member. (Back page)
Team members at Parliament Hill Fundraising Event. Door-to-door fundraising Event
Team members at Costco buying items for the project. Team members with sponsors on delivery date

Funded By

NKIN – Product Creator

Client Abby Greenberg
Professor(s) Leanne Seaward, Laura McHugh
Program Computer Engineering Technology – Computer Science
Students Mark Wright, Corey Malcomnson, Rohit Jindal, Tarek Alobidat

Project Description:

The project started when the client Never Knew I Needed (NKIN) commissioned the team to build a new product customization website. They currently have a website selling products like clothing and accessories with unique designs. The client’s needs were not met by this website, as they have customers who own retail outlets which order custom products in bulk. The team was commissioned to solve this problem by implementing a product customization website that was intended for use by retail customers only. The goal was to allow retail customers to log in to the new website with the same credentials they used for NKIN’s current website. This application would allow the retail customer to customize the clothing and accessories with their choice of color, images, and logos.

Our team chose to develop the website using a front-end JavaScript framework called React. Since the team had no experience with React, it required us to engage in self-learning through reading documentation and taking online courses. Once the team was familiar with React, the team started building the website. There were many hurdles to overcome, but once things came together, the team was happy with the level of customization the user is capable of with the new site.

Overall the project was a success and a great learning experience for the team. It’s always beneficial for the growth of a developer to learn a new language or framework from scratch. Additionally, working in an Agile team environment, with version control using Git, gives experience with the collaboration and organizational tools common in the software development workplace.

Short Description:

Our web store application allows users to make their very own customized products based on our templates, adding color, images, and more.

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Login Selection
Customization Customized
Cart

Funded By

Aegis Safety Application

Aegis, a safety mobile app, provides location tracking, along with a smart SOS signal to your trusted contacts with time and distance estimations.

Client Karen Leggett
Professor(s) Leanne Sewarl, David Lindsay
Program Computer Engineering Technology – Computing Science
Students Hoang Do – Team Lead
Musa Bisimwa – Developer
Iman Dirie – Developer
Arshdeep Kaur – Developer
Dao Minh Duc Hoang -Developer
Jacob Carroll – QA/Tester

Project Description:

Our project was to create a mobile application to support all communities to feel safe wherever and whenever they are. The application Aegis, which means a god shield, is so named because of our goal of protecting people. The goal was to create an interactive and intelligent app to assist users when they are in danger. It is important to first focus on the look and feel of the app with a simplistic design that allows the users to make use of the features efficiently including account management, navigation, contact adding and sending an SOS signal. Beyond basic functionality, there are different locations for navigating, calculating time and distance taken, and user tracking.

Runtime Terror is a team of six with different skills, who came across each other with the sole purpose of accomplishing the client’s idea with a working app. At first, individually, it was challenging for each person to recognize their strengths, weaknesses, and roles. However, going through the complete process, realizing that solving problems needs not only technical skills but other skills as well. We conducted research, analysis, and testing to ensure the product met the functional, performance, design, and implementation requirements.

Aegis is a big idea and starts from scratch. To start, the team had done large-scale research and completed detailed documentation to better understand the required software and tool. We found Firebase as a serverless service to use for data storage and authentication, followed by using the Dart and Flutter frameworks to program the application.

As this was our first time working for a client, we had to develop skills to best approach this project, as well as figure out how best to figure out what the client wanted out of the development of this application. One of our biggest challenges was keeping the scope of the project within a size we could complete within our timeframe. At the start of this project, we thought we would be easily able to finish all the features with no problems. However, halfway through we realized that we would have to work more efficiently to meet our client goals. To finish the project on time, we had to learn how to make our processes more efficient. To do this, Jira was used as a project management tool to handle the scope of such a project and to organize and prioritize the workload. This tool also helped to reduce stress and facilitate team productivity. Our team also used a development version control tool, which allowed seamless collaboration with a lower risk of severe loss in any development stage.

We gained much experience from completing this project. This project was amazing to work on and build, and we have gained many valuable skills for the future. We are glad to work on something that will help the community. We want to thank our client for giving us this project and for our professors for helping guide us through it.

Short Description:

Aegis, a safety mobile app, provides location tracking, along with a smart SOS signal to your trusted contacts with time and distance estimations.

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How to use Instant contact
SOS mode Preview content
Preview image Meet our team

Funded By

We Hear You

The poster depicts an IRCC client joyfully connecting with a chatbot.

Client Immigration, Refugees, and Citizenship Canada
Professor(s) SuCheng Lee, Lanre Jerry-Ijishakin
Program Interdisciplinary Studies in Human-Centred Design
Students Maria Tchernikova, Sitanshu Pani, Sushant Vaid, Yashvi Panchal

Project Description:

In collaboration with Immigration, Refugees, and Citizenship Canada (IRCC), students in the Interdisciplinary Studies in Human-Centred Design (IHCD) program were asked to examine service delivery at the IRCC Client Support Center (CSC). Our project team explored the journey and challenges faced by Permanent Resident (PR) clients throughout the application process while contacting the CSC.

To orient ourselves within the problem space, we conducted a literature review examining secondary sources such as published journal articles, newspaper articles, blogs, websites and social media. We developed a questionnaire in which we asked clients about their experiences with the application process and their interactions with IRCC through various channels. We used the results of the survey to inform interview questions for PR clients with the goal of gaining a deeper understanding of client experiences and pain points. We also interviewed Subject Matter Experts including Immigration Consultants, Call Center Agents, UX Researchers and collaborated closely with IRCC to gain insight into their processes and eventually gain feedback on our proposed solutions.

Our research uncovered that many of the clients reaching out to IRCC through different channels were unable to reach an agent and many faced difficulties getting in the queue to connect with the agent. The clients who were able to reach the agents were often unsatisfied with the responses they received. Seeing little to no response within the expected timeline advertised on the website makes them feel anxious and frustrated about their application. Our primary research led us to develop the experience principles for the project, where we identified key principles that could help us develop our proposed solution for clients. The key findings from our research were that clients want tailor responses to their questions, they want to know “where in the process their file is,” and most importantly, they want to feel reassured about their application.

Our proposed solution is focused on reassuring clients before they reach out to call the CSC. The clients will be able to access the chatbot + live chat inside the PR application portal, where they’ll first interact with the chatbot. In case of a specific query, the clients would also be able to connect with the live agents directly, where the agents can provide updates on the client’s file. Our platform will help PR clients connect to the agents and get their queries acknowledged and heard. The chat history will also be recorded inside the portal to avoid miscommunication between agents and clients.

Throughout the course of our project, our team had the opportunity to learn by applying our theoretical knowledge to a real world issue and to adapt to several challenges as they came up. We also learned to enhance our collaboration skills by better understanding how to use the digital resources at our disposal.

Short Description:

In collaboration with IRCC, our team explored the challenges faced by Permanent Resident clients and designed a hybrid chat service to improve the client experience and reduce call volumes at the IRCC Client Support Center.

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Funded By

Genetic Affairs and The DNA Matching Suite

A quick glance at the AutoCluster tool used to visually represent your genetic relationships

Client Evert-Jan Blom
Professor(s) Leanne Seaward, David Lindsay
Program Computer Engineering Technology
Students Matthew Best, Arian Azizi, Ben Wynen, Matthew LeBlanc, Andrei Hesketh, & Jiayu Lin

Project Description:

Genetic Affair’s front-end website was developed with the Vue framework and a JavaScript combination. The project encompasses a DNA relationship table to make comparisons off of, an AutoCluster diagram to give a visual representation of your genetic matches, and an Ancestral tree graph to allow you to explore your ancestry in more detail. One of the main purposes of Genetic Affair’s new website is to provide a user-friendly all-in-one resource that pools in your genetic matches and ancestry from multiple web sources.

Short Description:

Learn how Genetic Affairs is developing a front-end website where you can easily access and compare your DNA matches. Find out more about your ancestry by gathering from multiple ancestry websites in an all-in-one package!

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A visual representation of a user's DNA matches A table of genetic matches that summarizes the matches with numeric values
An ancestral tree graph that allows a user to explore their relationships in more detail A quick glance at our latest visual layout to represent Genetic Affair's website

Funded By

Breakfast Donation

Food Cupboard Fundraising

Client David Solomon
Professor(s) David Solomon,
Program Project Management
Students Estefania Camacho Oviedo
Gabriella Michetti Volpi
Kennedy Carneiro
Angela Londoño
Thais Barreto
Joseph Rizk

Project Description:

This project was planned to support the AC Food Cupboard and students who are experiencing food insecurity. The requirements are to raise $1,000 CAD with an initial investment of $40 CAD in a duration of 6 weeks, finalizing the project with the delivery of goods directly to Algonquin Food Cupboard on Friday July 29, 2022. The final proposal agreed upon by the team consisted of preparing boxes with a breakfast made up of pastries and coffee for two people. It was proposed the delivery of these boxes in a park, on this way, the people who wished could enjoy a morning picnic in the park. For reasons of quality and food safety, it was decided to buy the pastries, avoiding any issue of contamination. And after an arduous research and procurement by the team leader (Gabriella Michetti), two local companies in Ottawa agreed to donate products for the boxes, providing all the necessary products and equipment for serving coffee. With the help of these sponsors, the profit allocated for donation in each box increased, giving us the opportunity to have more margin. Through this project, it became clear that communication and procurement of stakeholders and sponsors, play an important role in the successful development of projects, marketing, and advertising is also required to make ourselves known, what is our project and why are we doing it. Finally, the skills of each member are added to be able to achieve the objectives. As final note, the funds raised were a total of 620CAD for procurement of goods.

Short Description:

Supporting AC Food Cupboard and Students who are experiencing food insecurity
•Breakfast kits to sell for pick-up
•Sponsored by local vendors
•Fundraising 60% of the goal through the selling of the boxes
•Amount raised: 620CAD

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Breakfast Box Happy Goat and Suzy Q Sponsored the donuts and coffee, cups and trays!
Pick up of the breakfast boxes in the park Pick up and Picnic in the park selected for delivery

Funded By

Smart Tenant

Smart Tenant -  Virtual poster

Client Smart Living Properties
Professor(s) Adesh Shah, Theodore Mirtchev
Program Mobile Application Design and Development
Students Team Lead: Kiet Vuong
UI/UX Designer: Kseniia Chornokondratenko
Full Stack Web Developer: Son Nhat Tran
Full Stack Mobile Developer: Evan Liko

Project Description:

We know moving is a stressful experience, and when you have to move, it means something important is happening in your life. What do you look for when choosing a place to live? Location, nearby amenities, quality of the building, but most importantly, it’s the community. The community is what makes you feel at home and what you can rely on during a crisis.

Our project charter was to create a mobile application and an admin portal for Smart Living Properties. The goal was to create an interactive and engaging cross-platform mobile application to expand their reach and engagement, as currently, Smart Living Properties has 200+ properties around Ottawa with thousands of tenants. It was paramount that the application focused on accessibility, inclusiveness, and a simplistic design to be usable by a wide range of users. With accessibility and inclusivity in mind, we also created an intuitive admin dashboard to facilitate content management and moderation for the mobile application.

The Algonquin College’s Data Analytics Centre, a team, composed of Kiet Vuong (Team Lead), Evan Liko (Mobile App Developer), Son Tran (Web Developer), and Kseniia Chornokondratenko (UI/UX Designer) started working with the goal of achieving the client’s vision. Throughout the project, we learned that constant communication and collaboration were essential for effective group functioning. Moreover, we used the GitHub project management tool to help alleviate stress, increase productivity, host our codebase, and meet deadlines. We also used Figma as a collaborative interface design tool in order to design our administration portal and mobile application.

With community, safety, and accessibility as our core values, the team and the client came up with the list of features that were essential for the product; some notable features are private messaging between tenants, moderation of Not Safe For Work (NSFW) content on the newsfeed and marketplace screens through the use of AI, managing tenants, and sending correspondence by leveraging Cloud Functions. For the front end, we use the most professional and trusted cross-platform technologies to date, React Native Expo and ReactJS, to ensure it looks just right on both the mobile devices and the web portal. We used Google’s Firebase services for secure and robust data storage and transmission for our backend. All our data is kept here in Canada.

With the project’s phase nearing an end, we can say that this was the biggest project we have all had the opportunity to work on. Although we faced many challenges along the way, it was an experience that deepened our knowledge of designing and developing the product on a large scale.

We want to express our gratitude to our stakeholders, Rowland Gordon, tenants and staff of Smart Living Properties, Algonquin College, and the Natural Sciences and Engineering Research Council for their support and for this wonderful opportunity to be part of the team.

Short Description:

A mobile app for tenants of a property management company in Ottawa to connect with the local neighborhood, buy and sell items, get rewards and more.

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Admin Portal - Manage Tenants & Announcements Admin Portal - Manage Newsfeed & Marketplace
Admin Portal - Manage Buildings & Teams Mobile Application - Login screens
Mobile Application - Marketplace & Newsfeed screens Mobile Application - Notifications screens

Funded By

Giving Adults a Break Through Play

Our project is about Giving adults a break through play. Our client is Ingenium, Canada’s museums of science and innovation

Client Ingenium
Professor(s) Jed Looker, SuCheng Lee
Program Interdisciplinary Studies in Human-Centred Design
Students Bhuvan Bhanot, Mitra Bahmannia, Muhammad Khan, Rada Marza, Sara Hubberstey

Project Description:

This project began with Ingenium, the organization that runs Canada’s museums of science and innovation, reaching out to our class with a problem: due to COVID-19, Ingenium’s museums saw a decrease in visitors and the organization lacked alternative programming and services to reach out to Canadians virtually. We were challenged to conduct research to understand how Ingenium could expand its reach outside of physical museums, to not only reach people when museums cannot be visited, but also better fulfill the organization’s mandate to serve all Canadians beyond the pandemic.

Our team chose to focus on learning about how we can engage the age demographic of 18-35, which Ingenium outlined as a current gap in the demographics they serve. Inspired by Ingenium’s use of play in their museums and their mission of “unlocking the curious and creative minds of a nation of innovators”, we first set out to answer the following question:
Does play have a role in the lives of adults?

We conducted a literature review to understand play, the role of play in adulthood, popular experiences for adults, the role of play in museums, and adult perceptions of museums. The key findings were that there is no “true” definition for play, play is perceived to be for children despite the fact that adults do play, and that playful experiences can provide many benefits to adults like improving mental health, increasing creativity, improving problem-solving skills, and providing community to name a few.

Having found that play has a role in the lives of adults, it was now time for us to conduct our own research to find out what play means to adults, and how Ingenium can create a playful experience for them. We learned how to conduct a mixed methods study consisting of a questionnaire and semi-structured interviews. We used UX research practices to design, test, and iterate a questionnaire, which received 158 responses from a diverse range of participants. We then conducted 15 interviews to get a deeper understanding of the “why” of the questionnaire responses. Next, we organized all of the qualitative and quantitative data to conduct comparative analysis. After analysis, we developed insights and recommendations based on what we found in our research.

Through our study, we learned that our adult participants had very busy lives, and despite wanting to engage more in play, they often lacked time or energy. The platform we are developing helps adults take a quick break to play by giving them regular creative prompts, delivered in-browser or through SMS, social media, or email. Each prompt is designed to facilitate a low-stakes, engaging, and hopefully silly experience. Prompts are flexible—adults can do them alone or with others, in person or virtually, and through different sensory mediums.

Our platform will help adults play more while also fulfilling Ingenium’s mandate to reach across Canada. As adults interact with creative prompts, they will see their surroundings differently, moving towards Ingenium’s mission of unlocking curious and creative minds—with some laughter along the way.

Short Description:

After Ingenium approached us with a need to better reach Canadians virtually after the pandemic, our team looked to engage adults through play. We conducted research and developed a platform to give adults a break through short creative activities.

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Our project is about Giving adults a break through play. Our client is Ingenium, Canada’s museums of science and innovation Text: The team includes Mitra, Sara, Bhuvan, Rada, and Muhammad. Image: A collage of team portraits.
Text: The team wanted to help expand Ingenium’s online audience through play by first seeking to answer what play means to adults.  Image: A social media graphic that aims to recruit survey participants. A mix of findings, ranging from participant quotes to survey demographic information, that we used to inform our solution.
We visualized our research with a persona, experiences principles and a journey map. Our solution involves receiving a prompt on your phone that inspires creativity. For example, “Make a silly face out of your next meal!” Two Instagram post mockups show photos of food made in the shape of silly faces.

Funded By

Arduino-Based PLC

Electrical Circuits On A Printed Circuit Board

Client Michel Hanbury
Professor(s) Mauricio Ledon,
Program Electrical Engineering Technology
Students Muhammad Awais
Lianghong Gu
Hussein Taleb
Alexandre Aubin

Project Description:

The goal of the project is to replace the Festo Easy Port which displays the information from the 7 digital inputs, 5 digital outputs which use 24v, 4 analog inputs, and 2 analog outputs which use 10v from the Festo station.

Features:
HMI touch screen
Arduino Mega2560 microprocessor
Student designed PCB board
Arduino based programming
Custom 3D printed enclosure

Short Description:

Is a cost-effective PLC for Festo products such as the Festo station in CA219b. It integrates a microprocessor, a PCB, and an HMI in one.

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3D Enclosure HMI Screen View
HMI Control Features Nextion Screen Editor
Nextion View of Control Buttons

Funded By

Tales of ‘Genium

Canadian-looking landscape that has dark, hilly ground, evergreen trees and a colourful sunset. Centred is a man in a top hat and in the style of the late 1800’s, walking a bicycle. In the corner is a yellow tractor and in the air above, an airplane with title: Tales of 'Genium.

Client Ingenium Canada
Professor(s) Jed Looker, SuCheng Lee
Program Interdisciplinary Studies in Human Centred Design
Students Chiamaka Nwabuzor
Dilpreet Singh
Jennifer Poth

Project Description:

Overview: Ingenium Role-Playing Games RPG
The digital team of Ingenium, Canada’s national museums of science and innovation, have asked us to come up with an approach to engage Gen Z’s, 18-24 year olds, across Canada. This would be an approach that could be used across the 3 museums and across collections while being accessible to and inclusive of all Canadians of that demographic.

Solution Plan:
Ingenium museums would design role-playing games of different adventure-themed stories based around artefacts in their possession, gathering them in many contexts: eras, geographical regions, collections, technological progression, for example.

Adventure Planning
The manuals for campaigns, or main story arc, would be written by Ingenium historians/curators in collaboration with well-loved RPG authors. This would ensure that they are based on fact and history as much as possible in the set-up of adventures, but the storyline and game possibilities (including rules) would be designed by people experienced in role-playing games.
Playbooks, character sheets and other materials that define the game would be created and uploaded on Ingenium’s website as guides for users. The manual would include a quick guide with the basics as well as the in-depth story and rules. The sessions would be run on a messaging/sharing platform like Discord.

Genium Masters
Organizing and running the Campaigns (games) would be the Genium Master(s). They would run the (eventually automated) sign-ups on the Ingenium website and arrange the plan for the whole Adventure and each session. Sessions would be opened with the Genium Master framing the current section of the adventure and what the next steps are. Genium Masters could be curators of the museum or contracted professional Game Masters. As players become more engaged, they can become Game Masters.

Character Creation
Each player creates a character at the beginning of an Adventure with a Character Creation Guide. Users have the freedom to be whoever they want to be, so far as it fits the story. They do so by defining traits including interests, abilities and back stories. As this solution has as one of its mandates to be inclusive of all Gen Z throughout Canada, the character trait options will include diversity that represents the multiple cultures, different abilities, genders and other perspectives that are experienced throughout our country.

Character Avatars
Once the character is imagined, it can be depicted by the creation of a virtual character in a tool/app /platform with options to use their video & overlay IG (or Ingenium) filter on one’s own pic (like Snapchat) or build a completely new avatar.
Getting the Word Out
Posters/ads would be posted on Ingenium’s official social media accounts. IG, Facebook and Tiktok would be used for promotional purposes and to engage users in short interactive story hooks, polls, Q & A, and provide links and info on each RPG.
Campaign Booking
Users would click on story highlights in their social media and swipe up to read more on Ingenium’s website and sign up for the stories they are interested in the booking system maintained by the Genium Master(s).

Accessibility
Built into the solution would be aspects to meet and exceed Canadian and Ontario accessibility standards and be as inclusive of all abilities as possible.

Short Description:

To engage Gen Z across Canada in their online museum offerings, Ingenium would design and role-playing games (RPG) of different adventure-themed stories based around artefacts in their possession, set in historical, geographic, etc. settings.

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A collage of depictions of common traits of Gen Z.  Includes birthdates of 1997-2012, tech-savvy, using digital reach to promote activism, To reach them, we need to incorporate their peculiar sense of humour, short video, creative and visually appealing content, & a smooth user experience. Experience principles that guide the design of the solution: 1. Give context to facts 2. pique my interest quickly 3. Interactivity and and immersive experience is required 4. Choice 5. Spark my creativity 6. Inclusiveness 7. Make instructions clear and concise.
Try It Out Virtually. As part of our user interview process, we had users try out the 3 activities depicted: the Ingenium digital catalogue, the Rijksmuseum scavenger hunt and a Kandinsky AV experience. Promotional posters (3) for social media. 1st shows the landscape background of our main poster with an artefact displayed. 2nd, a mysterious mood with castles and viking ships lining a river. 4th, An astronaut, spaceship and alien floating in space.
The 1st 3 boxes of a storyboard showing the breakdown of the solution, including the subjects: Overview: Ingenium RPG, Adventure Planning, Genium Masters, and Character Creation. The 2nd 3 boxes of the storyboard showing the breakdown of the solution, including the subjects: Character Creation, Getting the Word Out, More Information and Campaign Booking

Funded By