RFID Treasure Hunt
Posted on Thursday, March 25th, 2021
Client | Aventures AHOY! Adventures |
Professor(s) | Todd Kelley, |
Program | Computer Engineering Technology |
Students | Kai Ekdal Olivier Lauzon Maria Diment Dustan Grant Will Lewis |
Project Description:
Aventures Ahoy Adventures is an indoor playground for children between the ages of 0 to 10, and is inclusive to all children, including those with special needs.
Using this technology, our team was asked to create a medium-scale solution for children that allows them to play safely and freely within the confines of the indoor playground. The treasures, which consist of toys with readers attached to them or concealed inside them, will be secured to sections of an internal structure inside the playground, such as a slide or in a ball pit. Upon finding the treasure, the child will tap their bracelet, which contains a ‘tag’, on the toy or treasure that has a reader affixed to it, and get a point for discovering the treasure.
The purpose of the project is to make an existing system more user friendly and easier to set up and manage. Currently, there are already treasure hunt games that are conducted within the facility, but they are tracked manually on paper. Paper and pencil are messy and increases contact points.
To fulfill our goal, we aim to store the information that is read and send it to a database. Information can take up a lot of space and storing it in a single place can be risky. If you lose the computer, you lose the data. How we circumvent that issue, as well as the issue of running out of space with all the space information takes up, is to use the Cloud. The Cloud allows you to securely store your data on servers online, rather than on your computer. It allows for uninterrupted streams of information to flow across spans of the internet and maintain your data, while allowing you ease of access.
Short Description:
Using RFID technology, our team was asked to create an indoor treasure hunt for children under the age 10. Wearing a bracelet with a tag, children will tap the discovered toy, which will conceal a reader, and gain a point towards prizes.